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MODELING
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We have extensive experience in low-polygon modeling for in-game use and high-polygon modeling for video purposes. Although Blender 3D is our main modeling tool, we can also work with requested tools such as 3DS Max and Maya.
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SPINE
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DRAKEMOUNT “Black Mage Raising” We worked on Spine animation and in-game effects for this 2D action game. 2D work through DragonBone Studio is also possible.
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UNITY
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We have experience in various projects using the UNITY Engine, including game openings, game effects, VR backgrounds, AR graphic asset creation, 2D animation, and video editing.
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UNREAL
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We have experience in various projects, including background and level design, VFX work, animation direction, and commercial scene direWe have experience in various projects, including background and level design, VFX work, animation direction, and commercial scene direction using the UNREAL Engine.ction using the UNREAL Engine.
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TEAM VIZICUBE
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